Freyja
Runes & Seidr -
17
-
first edition March
1999 Imbloc
The Story of how
Odin came by the
Runes ©
  
   
Gilded bronze buckle from the
Anglo-Saxon cemetery of Finglesham in Kent depicting a naked male
warrior believed to be part of the Cult of Odin with a spear in each
hand! Institute of Archaeology, Oxford
In order to appreciate runic origins, one must be familiar with the
mythology surrounding them. It is also useful to have an
understanding of Germanic Cosmology in order to see how our Teutonic
ancestors regarded the origins of the runes. What would be gained
from this is an improvement of the lay individual's perception of
how the Gods and Goddesses interrelated with each other as well as
acquiring a good working knowledge of all the jargon used within
Norse Mythology. The lay reader would therefore be able to get
inside the minds of the Norsemen and the thinking behind their
folklore. You see, by drawing on and interpreting the relevant
source material it is just possible that there may well be some
grains of truth within the myths that might give us a clue as to how
the runes actually originated.
Norse myths and legends were recorded mainly in Iceland and Norway
in the Middle Ages. One recorder of these stories, or Sagas, was a
Christian Icelandic scholar called Snorri Sturlusson (C.E.1179-1241)
who wrote both the Prose and Poetic Eddas, which retells graphically
the Scandinavian myths. Snorri's Edda consisted of eddic poems and
skaldic poetry written around C.E.1220. His works are among the most
important sources of knowledge about Nordic mythology. Snorri was
murdered for political reasons.
Saxo Grammaticus was another recorder, from Denmark. Saxo wrote his
Gesta Danorum or The Deeds of the Danes also in C.E.1220, but unlike
Snorri, Saxo lacked the fervour and passion that Snorri had for the
Nordic Gods and Goddesses, and presented them as human beings who,
by clever deception, euhemerised themselves as divinities. Saxo
furthermore disapproved strongly of the roles of the goddesses of
the North, often debasing and portraying them as greedy
nymphomaniacs who played a subservient role to that of the male
gods. It is important to realise also that all these stories
themselves may not have been committed to paper until a millennia
after the event.
A particular story may survive in fragments in several different
sagas. The popular belief or story of how Odin created the runes is
not to be found in any one saga and even when the relevant splinters
are reassembled, the picture is still incomplete. For our purposes,
most of the relevant material is contained in two sagas; the
Havarmal, vs.138-164 and in the Sigrdrifomal, vs.13-14. You should
attempt to read and reread these until you are familiar with them.
But bear in mind that this is just one translation and
interpretation of sagas that were first spoken perhaps two thousand
years ago.
Symbols are as old as antiquity itself and I suggest that what we
understand to be runic signs long existed before the Aesir war bands
had ever heard of them. It is a good possibility that Odin
afterwards adapted the symbols he came across in the land of the
Vanir, thus creating and further developing these ancient symbols
into the runes.
The sagas tell us that this was through a process of self-sacrifice,
by which he became wise. He then sought the process of inspiration,
by which he became all-wise. No single saga relates Odin’s quest for
us, although there is a lot of relevant material. The following
narration is then, through necessity and relevance a condensed
version of the more important elements in the tale of how Odin
achieved the wisdom of the runes. It goes as follows:

A nomadic horseback warring tribe invaded the land of the Vanir.
These tribesmen were fierce and came, according to Snorri Sturlusson,
from Asia, and were consequently called the Aesir. Having realised
that foreign invaders infringed their tribal lands, the Vanir, who
were normally peaceable, was not about to relinquish their native
lands without a fight. Thus the Vanir warred with the Aesir in
defence of their sacred homelands.
However, surrounding the land of the Vanir lay the homes of the
Giants, mutual enemies of both the Vanir and the Aesir. Realising
that their strength lay in unity, the Vanir and the Aesir sued for
peace, hostages were exchanged and each tribal member sealed the
truce by spitting into a kettle. The Vanir sent to the Aesir as
hostages: Niordr and his children, Frey and Freyja. In return, the
Aesir sent to the Vanir; Hoenir and Mimir. Mimir, we learn, was
Odin’s uncle, and something of a sorcerer. Even at this stage in his
development, Odin too, was a sorcerer to reckon with. The spit from
the kettle, containing the entire wisdom of the two great races was
turned into a man whom the gods of the Aesir called Kvasir.
Kvasir was extremely wise. He went forth into Middle Earth, teaching
mankind and paving the way for Rig, who would come after him.
Kvasir's knowledge was legendary so much so that the jealousy of two
dwarves; Fiallar and Gallar, was aroused. They slew Kvasir for his
blood, which they blended with honey and brewed into mead. This mead
was called the Holy Mead or Mead of Inspiration (Odhroerir/Odh-ruh-rir).
Any person drinking of the potion would become wise. Any wise person
drinking a draught would become all wise.
However, as with most gifts, there was a price to pay. The murderous
dwarf s were caught and punished, not for the death of Kvasir, but
for the murder of a giant and his wife whom they had killed as well.
The giant killed was called Gilling and it was his son Suttungr who
punished the dwarfs. The price of the wergild (form of compensation)
was the mead of inspiration that the dwarfs had deposited inside
three vessels: Odhroerir (Inspiration), Son (Offering) and Boden
(Expiation). Suttungr secured the mead under a mountain and set his
daughter, Gunlod as a sentinel to ward over them.
Now, Odin had two ravens called Huginn (Thought) and Muninn (Memory)
who reported to him the fate of men on Middle earth. When Odin
realised the fate of Kvasir, he left his lofty seat in Asgard,
called Hlithskjolf, and set off in pursuit of the holy mead.
Eventually, Odin encountered nine peasant giants who were cutting
hay for a farmer. The farmer, a giant called Baugi was Suttungr's
brother. Odin tricked the peasant giant farm workers into a quarrel,
which concluded with the deaths of all nine.
He then applied to Baugi for their job. In payment for his work,
Odin asked Baugi for access to Gunlod ' s chamber. Baugi was
reluctant, but when faced with a lost harvest, he agreed. Odin
succeeded in his task after which Baugi took him to the mountain.
However, no opening presented itself to Odin and Baugi and so Odin
produced a gimlet or awl called Rati. Odin asked Baugi to bore a
hole through the rock into Gunlod ' s chamber. Rati, like Rig, was
an alter ego for Heimdallr who was later rewarded by Odin for his
help.
Once inside the mountain, Odin seduced Gunlod and was granted one
sip of the Holy mead. Odin did not swallow the drink, however, and
was able to drain the contents of all three containers.
Aided by the power of flight, Odin escaped from the mountain back to
Asgard but was hotly pursued by Suttungr. The Gods, however, were
expecting Odin' s return and were able to destroy Suttungr with
fire. Odin safely discharged the mead into three containers. Despite
the truce between the Vanir and the Aesir, the Vanir became very
suspicious of Mimir's magical abilities, and promptly killed him.
Mimir's head was then returned to the Aesir where Odin, lamenting
his loss, preserved his uncle's remains with herbs and spells. The
head thus became oracular, and Odin set the token up over one of the
three magical wells on the world Ash tree called Yggdrasil. In other
versions of the story, Odin turns Mimir's skull into a vessel to
store or drink the mead from.
All the versions agree, however, that some of the mead ended up in
the well or in a vessel next to the well. The three vessels are now
called: Heiddraupnir (light dropper) which was Mimir's skull, head
or well; Hoddrofnir (treasure opener) a horn; and Odhroerir (exciter
of the heart) which was probably another horn since horns tended to
be found in pairs whereas there could only be one skull. The three
wells each belonged to the three Norns or Wyrd sisters.
The first sister was called Urdr (norn of the past), the second
Verdandi (norn of the present) and Skuld (norn of the future).
Despite the obvious similarity between the words skull and Skuld,
the well of the future was where Odin installed Mimir's head and the
mead of inspiration. Skuld means: "I have killed and shall make
recompense", as both Kvasir and Mimir were unjustly slain. The head
of Mimir was an oracular devise and as such is connected to the well
of the future. When Odin eventually took up the Runes, we learn that
they too had oracular powers. Is there a possible association with
the norn of the future, Skuld?
The stage is now set for us to see how Odin became wise, then all
wise. The Havamal tells how Odin hung on the World Tree around which
the whole of Germanic Cosmology revolved, for nine days and nine
nights. He was given neither food nor horn to drink and was wounded
with a spear.
On each of the nine nights, he visited one of the nine branches or
rafters of the tree. On each branch hung one of the nine worlds and
in each of the nine worlds; Odin found one of the nine runes.
Exhausted but wise, Odin returned from his ordeal and visited the
well of Mimir.
At this point the Sigdrifosmol takes up the story. Odin stood by the
well, which was close to the precipice that overlooks the Germanic
netherworld, Hel. He wore a helmet on his head and held the sword
Brimir in his hand. He pledged an eye to Mimir to be allowed to
drink and to swallow the mead of inspiration. The general belief was
his left eye but the sagas do not specify. Odin hid his eye in the
well and took a draught of the Holy Mead. Odin now became all wise,
one work led him to another, and one Rune led to another. Odin now
had eighteen runes developed from his existing nine and there can be
little coincidence that after this episode the Havamal proceeds to
describe eighteen rune charms (Harvamal vs .146-163),
After his nuministic experience, Odin broke a branch off Yggdrasil
or the tree of life and fashioned from it his famous spear shaft,
Gungnir. Since Gungnir is elsewhere referred to as being an ashen
spear, it is logical to conclude that the Tree of Life is an Ash
tree and indeed it is called the World Ash in other sagas. This was
not the first spear in the saga however. Odin starts his torment by
being impaled upon a spear whilst he was suspended in the tree. This
spear would seem to compliment the other, one to start the ordeal
and one received as token at the end.
So Odin had 2 spears!

One of four helmet plate dies found at Torslunda (6th
century) depicting naked warriors believed to be of the Cult of Odin
dancing with two spears next to a beserker warrior
Ash tree," O.E. æsc "ash tree," also "spear made of ash wood," from
P.Gmc. *askaz, askiz (cf. O.N. askr, O.S. ask, M.Du. esce, Ger.
Esche), from PIE base *os- "ash tree" (cf. Arm. haci "ash tree,"
Alb. ah "beech," Gk. oxya "beech," L. ornus "wild mountain ash," "
Rus. jasen, Lith. uosis "ash"). Ash the preferred wood for
spear-shafts, so O.E. æsc sometimes meant "spear" (cf. æsc-here
"company armed with spears").
Ref: Extract
from my book, "Pierced By The Light" ©
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